Interface TempUnitListener

    • Method Detail

      • tempUnitCreated

        void tempUnitCreated​(TempUnitEvent e)
        Invoked when a temporary unit is created.
      • tempUnitDeleting

        void tempUnitDeleting​(TempUnitEvent e)
        Invoked when a temporary unit is deleted. Beware! It is not clear if the temp unit has already been deleted from the GameData or not. You should not assume that it is in a sane state. This might be a FIXME.